![]() ![]() Scripts are written in a special language that Unity can understand. You direct Unity with the instructions that you write in your scripts, and Unity executes them frame after frame as fast as it can.Īchieving a high frame rate means not only your game will look more fluid, but your scripts will also be executed more often, making controls more responsive.Ī script must be attached to a GameObject in the scene in order to be called by Unity. It’s running single discrete frames, one after another. If you think about television, where, for example in North America, you have 29.5 frame/sec, Unity needs to do the same thing. For example, it reads through the lights, the meshes, what the behaviors are, and it processes all of this information for you. It reads all of the data that’s in a game scene. ![]() Instead, you focus on the gameplay in your scripts. you created a running app, you should realize that in Unity you don’t need to create the code that runs the application, because Unity does it for you. If you’ve done some pure programming, e.g. Now, scripting in Unity is different from pure programming. ![]() To bring up the Home Screen’s Projects tab from inside the Unity Editor, go to File > Open Project.Scripting tells our GameObjects how to behave it’s the scripts and components attached to the GameObjects, and how they interact with each other, that creates your gameplay. To open a Project, you must select the main Project folder, rather than a specific file). Note that a Unity Project is a collection of files and directories, rather than just one specific Unity Project file. If the Editor is newly installed, or you haven’t yet opened the Project you need in this installation of Unity, click Open to open your file browser and locate the Project folder. Click on a Project in the list to open it. The Home Screen’s Project tab lists any Project you have previously opened on this computer. Unity automatically generates the required files and creates your Project. To do this in the Unity Editor, go to Assets > Import Package, and select the package you want to import. You can also add Asset Packages later, once you’ve created your project. The Add Asset Package screen also contains any Assets you have downloaded from the Unity Asset Store. Unity automatically imports the selected Assets when your Project is created. To import Unity-provided Asset Packages into your Project, click the Add Asset Package button, then tick the checkbox to the left of each Asset Package you want to import, and click Done. The Asset Packages provided with Unity include pre-made models, particle effects and example scripts, along with other useful tools and content. If you want to, you can use this to add pre-made content to your Project. To change this setting in the Editor later, click the 2D button in the Scene view. If you aren’t sure which to choose, leave it as 3D. This sets up various presets in Unity to make getting started easier. In your file browser, navigate to the folder that you want to store your Project in, and click Select Folder or Open.Ĭhoose whether your project is in 2D or 3D. This opens your computer’s file browser (Explorer, Finder or Files, depending on your computer’s operating system). Alternatively, click the three blue dots in the Location field. To change it, type the file path to your prefered storage location into the Location field. The location of your Project defaults to the home folder on your computer. Use this to define where in your computer’s file system to store your Project. This defaults to New Unity Project, and you can change it at any time. This names the folder which stores the Assets, Scenes and other files related to your Project. The Home Screen’s Create Project window Setting To access the Home Screen when you are already in the Unity Editor, go to File > New Project ….įrom the Create Project window, there are various starter settings for you to apply before Unity creates your project. In the top right corner of the Home Screen, click ‘New’ to see the Create Project window. ![]() You will then be prompted to chose a storage location for this project on your computer. To access Unity Collaborate Projects, click In The Cloud, then select the Project that you want to load. To open an existing Unity Project stored on your computer, click the Project name in the Projects tab, or click Open to browse your computer for the Project folder. The Projects tabįrom the Home Screen, click Projects to view the Projects tab. If you are new to using Unity, you should work through the Unity Learn tutorials before starting a new project. The Learn tab in the Home Screenįrom the Learn tab, you can access tutorials and learning resources to help you get started with Unity. If you have no existing Unity Projects on your computer, or if this is your first time opening the Unity Editor, the Home Screen displays the Learn tab. When you launch the Unity Editor, the Home Screen appears. ![]()
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